Friday, July 24, 2015

More platforms, and wallpapers

I'm happy to announce that, thanks to a promotion in the YoYoGames store, I could afford a Game Maker Master Collection license for a decent price. This will allow me to experiment with several compile targets. AM2R could then, in theory, be ported to mobile.
I'll post here if I can manage to do anything cool.

One of the main mechanics to be used in Area 5 is working so far. This means I can now finish adjusting the layout of the overall area, so this new mechanic is used properly.
I recently shifted my attention to the Omega Metroid sprite. The animations of the Zeta ended up looking pretty nice, and now the Omega will be receiving a similar treatment.
New frames were drawn for some of the body parts, and the color pallette is being tweaked constantly, to match the environment of the Omega Nest.

And last but not least, the first official Wallpaper Pack is now available at the DOWNLOADS page, thanks to the awesome ZimK.

There's more coming soon, so stay tuned.

Monday, June 22, 2015

Soundtrack 1.41 Update!

Finally, the soundtrack received its official update. Now you can listen to the new, improved songs in either lossless or high bitrate mp3s.
Also, the soundtrack now features an awesome album cover, made by the talented Zim K. She'll be contributing with custom made promo art for the project.

Wednesday, June 17, 2015

Demo 1.41 update!

This time, it's a couple of small fixes, and some improvements to the soundtrack.


NEW IN 1.41
- Added new song for Zeta fights
- Made some adjustments to Alpha, Gamma, Area4A, Area4B songs
- Fixed the Tester exploit
- Changed the layout of one of the Zeta rooms, harder to exploit now
- Fixed Motos getting stuck in the jumping state

The updated soundtrack will be available by this weekend / early next week.
Have fun!

Monday, June 8, 2015

Demo 1.4 Linux build

Just a quick heads up, I uploaded the Linux version of AM2R Demo 1.4.
You'll find the updated links in the Demo 1.4 Download page.
Please share your experiences in THIS forum topic, if you have any trouble with this build.

Thank you very much for all the positive comments and suggestions. It's really comforting to see all the work that was put into an area to be enjoyed by people.

During the course of this week I'll be updating the soundtrack as well, so stay tuned.
Have a good week!

Wednesday, June 3, 2015

AM2R Demo 1.4 Released!

After a lot of work (more than I anticipated), here's a nice little update.


  • Acess to a new area
  • New mechanic: Shinespark with variable height. Tap/Hold Jump while charged
  • New control option: Analog walking with joypads is now optional
  • New save format, it can be copied to other computers without issues
  • Plenty of bug fixes and other improvements
Compared to Area 3, Area 4 will feel a bit smaller in scale. It does, however, have some cool moments. It was quite a challenge, every mechanic introduced had its fair share of bugs and issues.
But here we are, one big step closer to finish the game.

Also, this weekend will be special. The great people at the Speed Demos Archives will be hosting another Metroid Speedrun Marathon.
The awesome Dragondarch will be doing a Normal 100% run of the 1.4 demo this Saturday at 13:45 EDT.
I'll do my best to attend, at least on the chat room.

EVENT SCHEDULE - Will be broadcast at

Please share your thoughts about the new demo at the FORUM, or leave a comment here. 
Have fun!